Sunday 18 July 2010

But... why is it update?

Ahhh second one. Delicious.
While recently perusing through my local game shop i happened upon a very curious game, called "naughty bear", an interesting game which i've decided to make akin to most sandbox games there are, but before i explain why, i'll tell you the basic storyline about naughty bare.

Naughty Bear is about "naughty bear" coincidentally enough in this wonderful self-titled album, he is a teddy bear who represents the evil cast out part of ourselves, cast on the sunny and cheery "perfection island" where the teddy bears frolick, and naturally, like all outcasts, eventually, someone wants them dead, and thus, naughty naturally wants to go on a killing spree, emptying the island of all those who scorn, dislike and want to get rid of him.

And thus, with his natural joy of killing, he goes out to get as much fear and horror out of every bear that passes his gaze in a series of unlockable areas with a wide variety of fear inducing effects, and a wide variety of killing methods.

While this is a sandbox game in most its facets, the only real appeal of this game is the fact it is with lots of teddy bears, and even i, although an avid game player, i wouldnt count myself as an "elite gamer" i found it easy to get high scores. the only thing i found appealing was the different methods, but it kept getting duller and duller as it carried on, but as i type this, i havent finished it, in fact, i've barely started, but if my opinion changes over time, i'll update, but sandbox games are becoming the standard.

Standard is dull.

On an interesting side note. if god has a favourite dessert. its trifle


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